The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
Blog Article
Isso nãeste foi reflexo único dos aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, contudo sim do jogo realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Enquanto é normal qual jogos do finesse soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Com 1 visual visual cell shading que imita 1 anime, o jogo se destaca através maneira como usa seu sistema por habilidades de modo a passar ao jogador a sensaçãeste de qual o protagonista é poderoso.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
Isso faz parecer qual parte do progresso foi jogado pelo lixo e honestamente não entendi tal decisão por “resetar” certas coisas do mapa após sair dele.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them The First Berserker: Khazan with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas das superiores paixões da minha vida.